first pass analytics redo

This commit is contained in:
George Powell committed 2026-09-22 12:15:56 -04:00
1 parent b656fd04c0
commit 45ffa39f2a
69 files changed
+6400 -1138

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@@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit';
import type { RequestHandler } from './$types';
import { isAdmin } from '$lib/server/admin';
import { isValidDate } from '$lib/server/stats/dates';
import { buildSnapshot } from '$lib/server/stats/snapshot';
/** Admin-only manual snapshot (re)build, e.g. after a settings change. */
export const POST: RequestHandler = async ({ request, locals }) => {
if (!isAdmin(locals.user?.email)) {
return json({ error: 'Forbidden' }, { status: 403 });
}
let body: { date?: string; mature?: boolean } = {};
try {
body = await request.json();
} catch {
/* fall through to validation */
}
const date = body.date;
if (!date || !isValidDate(date)) {
return json({ error: 'A valid date (YYYY-MM-DD) is required' }, { status: 400 });
}
const { snapshot } = await buildSnapshot(date, {
kind: 'reconstructed',
replace: true
});
return json({ ok: true, date, buildKind: snapshot.buildKind, generatedAt: snapshot.generatedAt });
};
@@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit';
import type { RequestHandler } from './$types';
import { addDays } from '$lib/server/stats/dates';
import { buildSnapshot } from '$lib/server/stats/snapshot';
import { sendDigest } from '$lib/server/stats/digest';
/**
* Daily snapshot build trigger. Protected by `Authorization: Bearer $CRON_SECRET`
* (same pattern as `/api/send-daily-verse`). Builds yesterday in `America/New_York`
* and then sends the digest.
*/
export const POST: RequestHandler = async ({ request }) => {
const cronSecret = Bun.env.CRON_SECRET;
const authHeader = request.headers.get('Authorization');
if (!cronSecret || authHeader !== `Bearer ${cronSecret}`) {
return json({ error: 'Unauthorized' }, { status: 401 });
}
const todayEst = new Date().toLocaleDateString('en-CA', { timeZone: 'America/New_York' });
const yesterday = addDays(todayEst, -1);
const { snapshot } = await buildSnapshot(yesterday, {
kind: 'scheduled',
replace: true
});
// Digest failure must never fail the build.
await sendDigest(snapshot.payload);
return json({ ok: true, date: yesterday, buildKind: 'scheduled' });
};
+15 -2
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@@ -2,10 +2,11 @@ import { json } from '@sveltejs/kit';
import type { RequestHandler } from './$types';
import { getVerseForDate } from '$lib/server/daily-verse';
import { getBookById } from '$lib/server/bible';
import { recordEvent } from '$lib/server/stats/events';
export const POST: RequestHandler = async ({ request }) => {
export const POST: RequestHandler = async ({ request, locals }) => {
const body = await request.json();
const { date } = body;
const { date, anonymousId } = body;
if (!date || !/^\d{4}-\d{2}-\d{2}$/.test(date)) {
return json({ error: 'A valid date (YYYY-MM-DD) is required' }, { status: 400 });
@@ -16,6 +17,18 @@ export const POST: RequestHandler = async ({ request }) => {
const dailyVerse = await getVerseForDate(dateStr);
const correctBook = getBookById(dailyVerse.bookId) ?? null;
// Instrumentation B: a player "started" the puzzle for this date. The unique
// partial index dedupes reloads, so this is safe to call on every load.
// Never let analytics failures affect the response.
// Prefer the signed-in user's ID so the started→finished funnel matches
// completions (which are keyed to the user ID for logged-in players).
const playerId =
locals.user?.id ??
(typeof anonymousId === 'string' && anonymousId.length > 0 ? anonymousId : null);
if (playerId) {
void recordEvent({ name: 'verse_served', anonymousId: playerId, date: dateStr });
}
return json({
dailyVerse,
correctBookId: dailyVerse.bookId,
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@@ -0,0 +1,52 @@
import { json } from '@sveltejs/kit';
import type { RequestHandler } from './$types';
import { isEventName, recordEvent, encodeMetadata } from '$lib/server/stats/events';
const DATE_RE = /^\d{4}-\d{2}-\d{2}$/;
/**
* Fire-and-forget client analytics sink.
*
* Body: `{ name, anonymousId?, date?, metadata? }`.
* `userId` is resolved server-side from the session — never trusted from the client.
* Always returns 204, even for invalid input, so gameplay is never blocked.
*/
export const POST: RequestHandler = async ({ request, locals }) => {
let body: any;
try {
body = await request.json();
} catch {
return new Response(null, { status: 204 });
}
const name = typeof body?.name === 'string' ? body.name : '';
if (!isEventName(name)) {
return new Response(null, { status: 204 });
}
const anonymousId =
typeof body?.anonymousId === 'string' && body.anonymousId.length > 0
? body.anonymousId.slice(0, 128)
: null;
const date =
typeof body?.date === 'string' && DATE_RE.test(body.date) ? body.date : null;
const metadata =
body?.metadata && typeof body.metadata === 'object' && !Array.isArray(body.metadata)
? (body.metadata as Record<string, unknown>)
: null;
// Ensure metadata is always serializable/capped before it reaches the DB.
void encodeMetadata(metadata);
await recordEvent({
name,
anonymousId,
userId: locals.user?.id ?? null,
date,
metadata
});
return new Response(null, { status: 204 });
};